4 Steps Involved In 3D Game Design

Game designing is an idea that completely depends on one’s imaginative creativity and skills. It plays a huge role in game development which holds game content and a pre-production stage.

3D game design is carried out through designers, developers, and 3D artists. To design a particular object or character, basic steps are involved:


One of the major steps in this process includes concept art, which is to determine and create a three-dimensional object. The sketch is designed in such a way that the character or object has a near life similarity. The idea is the person who is in charge of the artistic style, offers an even touch throughout the storyline. Adding to that if you want to know more about online games, click here.


Modeling is an essential aspect in 3D, as it explains a particular feature about the polygon count. A rough model is prepared with a low polygon count, to ignore some edges and basic shape is developed. 3DS Max is the most preferred modelling tool utilized by the designers.


This is the most beneficial step. It is the process that consists of animating the character or object, which will add life to the game. Depending on the needs, the riggers and the animators provide a third dimension to the object. Every movement made by the character or object will be animated separately and put together as a final collection. Once the animation is complete it is delivered to the main artists for the final detailing.

Final details:

 A fine texture and unbelievable advances are delivered by the final artists to give the object a real-life feel. The final detailing of the model can add features like a specific human feature detailing the face or even more than that. One of the biggest challenges what a final artist face is bringing down the polygon count without losing the final texture. The final detailing is also a step where an artist requires to have feedback at a regular pace. Once the animation is done it can be sent for final production.

A completed design can be run on repeat to get valid feedbacks. This feedbacks can be used to improve the final game.